v.0.1.4.0 - Crosshair
- I added a crosshair for making aiming easier.
- Option for Crosshair:
- I also added an option for turning the crosshair on or off. By default, it’s on.
- Aim Lerp Movement:
- Slight lerp movement when releasing the right thumbstick/mouse so that it doesn’t stop so abruptly.
- If charging, and not releasing the projectile. Standing in the rotating enemy’s path will make it stop when it overlaps the charged projectile.
In the next update, I will design and implemented the last enemy type for the demo-level. It will be a walker enemy similar to AT-ST in Star Wars. In the update after that, I will finally start on the boss!
I hope you enjoy this new update!
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