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Devlog
v.0.2.2 - Ladders!
July 29, 2020
by
Tobias Nylin
It’s been almost a year since the last update, I got a job in the games industry and have been focusing more on that for the past year. But now I felt the urge to do something on the game. Features...
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v.0.2.1 - VFX Artist Joins the Team and More Checkpoints
September 09, 2019
by
Tobias Nylin
I’m happy to announce that Tua Wester , VFX Artist (Visual Effects), has joined the team. Some of her work is already available in this update, see the changelog below. Welcome aboard Tua! Also, I...
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v.0.2 - Demo Level Feature Complete!
June 03, 2019
by
Tobias Nylin
The demo level is finally feature complete! I’ve been working on this for a long time so it feels really nice to finally have reached this milestone. This sprint took a bit longer because I had some...
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v.0.1.5.0 - Walker Type Enemy
March 29, 2019
by
Tobias Nylin
Features New Enemy “Eightys”: Is a walker type enemy that can jump, shoot, and rotate. This enemy is a lot bigger and smarter than the other enemies and you have to be more strategic in how you fi...
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v.0.1.4.0 - Crosshair
February 24, 2019
by
Tobias Nylin
Features Crosshair: I added a crosshair for making aiming easier. Option for Crosshair: I also added an option for turning the crosshair on or off. By default, it’s on. Aim Lerp Movement: Slight ler...
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v.0.1.3.0 - Options
January 27, 2019
by
Tobias Nylin
1
In this version, I’ve focused on implementing some options that will hopefully make the game more enjoyable. Features Starting Lives: The number of lives you start the game with, this can be set fro...
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v.0.1.2.0 - Health Bar and Improved Door Movement
January 05, 2019
by
Tobias Nylin
1
This is the first update for the game, below I’ve listed new features and bugfixes since the previous version. Features Health Bar: I replaced the text displaying the amount of health with a horizon...
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